SDL_GetMouseState — Retrieve the current state of the mouse
#include "SDL.h"
Uint8
SDL_GetMouseState( |
int * | x, |
| int * | y); |
The current button state is returned as a button bitmask,
which can be tested using the SDL_BUTTON(X) macros, and
x and y are set to the current mouse
cursor position. You can pass NULL for either x or y.
SDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
printf("Mouse Button 1(left) is pressed.
");
SDL_GetRelativeMouseState(3), SDL_PumpEvents(3)
| COPYRIGHT |
|---|
|
This manual page is taken from the SDL library, licensed under GNU LGPL. |