SDL_LoadWAV — Load a WAVE file
#include "SDL.h"
SDL_AudioSpec *SDL_LoadWAV( |
const char * | file, |
| SDL_AudioSpec * | spec, | |
| Uint8 ** | audio_buf, | |
| Uint32 * | audio_len); |
SDL_LoadWAV This function
loads a WAVE file
into memory.
If this function succeeds, it returns the given
SDL_AudioSpec, filled with
the audio data format of the wave data, and sets audio_buf to a malloc'd buffer containing the audio data,
and sets audio_len to
the length of that audio buffer, in bytes. You need to free
the audio buffer with SDL_FreeWAV when you are done with it.
This function returns NULL
and sets the SDL error message if the wave file cannot be
opened, uses an unknown data format, or is corrupt. Currently
raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.
SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;
/* Load the WAV */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
fprintf(stderr, "Could not open test.wav: %s
", SDL_GetError());
exit(-1);
}
.
.
.
/* Do stuff with the WAV */
.
.
/* Free It */
SDL_FreeWAV(wav_buffer);
SDL_AudioSpec(3), SDL_OpenAudio(3), SDL_FreeWAV(3)
| COPYRIGHT |
|---|
|
This manual page is taken from the SDL library, licensed under GNU LGPL. |