SDL_PeepEvents — Checks the event queue for messages and optionally returns them.
#include "SDL.h"
int
SDL_PeepEvents( |
SDL_Event *events, |
| int numevents, | |
| SDL_eventaction action, | |
Uint32 mask); |
Checks the event queue for messages and optionally returns them.
If action is
SDL_ADDEVENT, up to numevents events will be added
to the back of the event queue.
If action is
SDL_PEEKEVENT, up to numevents events at the front
of the event queue, matching mask, will be returned and will
not be removed from the queue.
If action is
SDL_GETEVENT, up to numevents events at the front
of the event queue, matching mask, will be returned and will
be removed from the queue.
This function is thread-safe.
This function returns the number of events actually stored, or -1 if there was an error.
SDL_Event(3), SDL_PollEvent(3), SDL_PushEvent(3)
| COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |